The acceleration program dedicated to the future of the game industry in Algeria and Africa.
Gamers Lab program by Makerslab is a specialized acceleration go-to-market support program for Algerian game creators. We empower studios and developers to turn their vision into market-ready games.
Stronger games with the right resources and guidance. Get access to expert mentors, development tools, and a community of fellow creators who push each other forward.
Prepare your game for release and reach players worldwide. We provide the strategic framework and marketing support to ensure your game finds its audience.
Connect with the right people and expand your impact. Build lasting partnerships, gain industry exposure, and scale your game studio to new heights.
Ambitious teams or individuals working on game projects that are ready for the next level.
Indie studios or teams of any size
Whether you're a duo working from a garage or an established indie studio, we welcome teams with a shared vision for creating exceptional gaming experiences.
Individuals or small teams working on a game
Solo developers and micro-teams with passion and a working project — you don't need a studio name to make something great. We believe in talent, not titles.
We are looking for serious projects already in development with real production potential. If you have a working prototype or a game in production, you're in the right place.
Everything you need to transform your game from a promising project into a market-ready success.
Craft a winning launch strategy tailored to your game's unique value proposition, target audience, and competitive landscape. We help you plan every step from early access to full release.
Get expert-led marketing campaigns, press outreach, community building, and social media strategies to build buzz and attract players from around the world.
Learn how to position your game in the market, negotiate with platforms, price your product effectively, and create a brand that resonates with your audience.
Connect with seasoned game industry professionals from around the world who provide hands-on guidance, honest feedback, and insider knowledge you can't find elsewhere.
Receive continuous, structured feedback on your game's design, UX, monetization, and technical performance with actionable improvement roadmaps.
Submit your game project — whether it's already in production or you have a working prototype that's ready for the next level.
Receive expert mentoring, product feedback, and strategic guidance to strengthen your game and refine your vision for the market.
Build your go-to-market strategy, craft your marketing plan, and position your game to stand out in a crowded marketplace.
Release your game with confidence, backed by global marketing support, publishing coaching, and a community of fellow creators.
Help Algerian game creators transform promising projects into strong market-ready games and contribute to building an ecosytem
in Algeria.
The organizations and companies that make Gamers Lab possible.
Meet the coaches, mentors, guest speakers and industry experts who will guide participants through Discord sessions, feedback rounds and live talks.
Mike Fischer is a legendary executive in interactive entertainment, having held senior positions at Amazon, Microsoft, and top video game companies, including CEO of Square Enix America. He has led the publishing strategy for some of the biggest franchises in video games, including Fortnite, Final Fantasy, Tomb Raider, Halo, Gears of War, and Sonic the Hedgehog. Mike is also a General Partner at the new Gaming venture capital fund, Firstpoint VC, and head of the gaming consulting company, Gamegoglobal Limited.
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Sho Sato is the chairman of SIG Incubation under International Game Developers Association, a working group for more than 120 leaders from incubators and accelerators in 60 countries. He is an invited speaker at various international events for game developers in more than 20 countries.
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Phd in Marketing, game industry advocate, entrepreneur, and gamification specialist. He is the co-founder of Makers Lab, where he develops programs supporting startups, game developers, and creative industries. His work focuses on serious games, game-based learning, innovation, and the growth of emerging game development ecosystems.
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Senior Game Programmer with ~8 YoE, worked on casual and midcore LiveOps games. Experience building and scaling systems played by tens of millions of players.
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She is the founder of Elimu Goal, a gender and development specialist, and a champion of inclusive game design. Through initiatives such as the Be Ubuntu Game Jam, she connects African and European game developers to foster cross-cultural collaboration, storytelling, and social impact. A PhD researcher and TEDx speaker, she advocates for the use of games as tools for education, inclusion, and positive societal change.
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Gameplay Programmer with 5+ years of experience in game development. Currently working at Ubisoft, specializing in Unity gameplay systems. Co-founder of Algerian Game Developers and active contributor to the growth of Algeria’s game development ecosystem through events, competitions, and Game Jams
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With over 20 years of experience in digital media, he specializes in 3D architectural visualization (ArchViz), animation, video game development, and XR applications. He has worked both as an independent developer and as a Lead Developer in corporate environments. A self-taught professional committed to continuous learning, he combines strong technical expertise with an academic background in accounting and business, giving him a strategic and commercial understanding of the gaming and immersive technology industries.
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Ana is a mobile games Product leader with over a decade of experience growing casual free-to-play titles at some of the industry's top studios, including Scopely, Rovio, Playtika, and Seriously. She specializes in LiveOps, event design, and the product side of growth, using retention and monetization in equal parts to drive LTV. At Rovio she built the LiveOps and event framework behind Angry Birds Dream Blast's 33% year-over-year revenue growth. Today she advises casual studios on how to set up connected LiveOps with strong emphasis on spender retention, first-30-day onboarding, and UA and Product collaboration, and speaks at industry events including Gamescom and the Game Industry Conference.
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